Construction

To construct buildings or train units, click on one of your regions on the world map. This opens the region panel where you can select what to build.

Each region has a limited amount of building space (default 1000). Buildings and units take up space, cost resources (Cash, Wood, Steel, Food), and take time to complete. You can cancel constructions in progress.


Unit Categories

There are several categories of buildings and units you can construct:

Buildings
  • Economic Center — Generates cash income
  • Farm — Generates food
  • Iron Mine — Generates steel
  • Woodcutter — Generates wood
  • House — Provides population
Special Buildings

These buildings unlock the ability to train advanced units:

  • Barrack — Required for training troops
  • Factory — Required for Tanks and Artillery
  • Airfield — Required for air units (Fighter, Bomber, Strategic Bomber)
  • Harbor — Required for naval units (region must be coastal)
  • Missile Factory — Required for missiles
  • Radar Station, Train Station — Special purpose buildings
Defense Buildings
  • Bunker, Mine Fields, Sea Mine, Anti Aircraft Gun — Protect your region from attacks
Troops
  • Soldier, Sniper, Mine Sweeper — Infantry (attack range: 1 tile)
  • Tank, Artillery — Heavy ground units (attack range: 2 tiles, requires Factory)
Air Units (require Airfield)
  • Fighter — Attack range: 3 tiles
  • Bomber — Attack range: 5 tiles
  • Strategic Bomber — Attack range: 7 tiles
Naval Units (require Harbor on a coastal region)
  • Patrol Boat, Destroyer, Cruiser, Submarine, Mine Countermeasures Ship
  • Naval units can only attack coastal targets (range: 1 tile)
Missiles (require Missile Factory)
  • Rocket, Chemical Rocket, Nuclear Missile

For detailed stats, costs, and requirements for each unit, see the Game Units page.